Review: The Walking Dead Game

Zombies are video game fodder.  When game designers need something to throw at players for some guilt-free killing zombies rank at about the same level at Nazis.  We take offense at being deemed expendable, good only for scientific experiments and target practice.  Gamers should feel just as guilty for killing us as they would for blasting a pixelated hole in grandma’s head with a digital shotgun.

That’s why we approve of The Walking Dead, from Telltale Games.  If you’re looking for an endless shooting gallery of the undead go back to Resident Evil or Dead Island.  In the real world, there is no such thing as infinite ammunition.  Those nameless zombies are your friends and neighbors.  The game tackles the zombie apocalypse with realism that breaks the boundaries of traditional survival horror titles.  To call it a game is disingenuous. It’s about experiencing, participating in and driving the story.

This is based on The Walking Dead comic book series by Robert Kirkman and Tony Moore which deals with interpersonal relationships as much as it deals with walkers.   There are no lone wolves.  In any catastrophic event, independent survival is unlikely.   You need to depend on a group and build a community.  Your actions and conversation choices affect your ability to fit with and survive in that critical community structure.

The Walking Dead

The game is being released as five separate episodes.  In the opening of Episode One, Lee Everett, that’s you, sits handcuffed in the back of a police cruiser on the way to prison having been charged with murder.   During the ride, there are signs that something of significance is happening back in Atlanta as the police radio calls for all available officers, sirens whip down the highway toward the city and helicopters streak by overhead.  Soon enough, a car accident gives Lee another chance at freedom.  It’s up to you how he makes his way.The Walking Dead

Lee meets up with a young girl, Clementine, who he takes under his protection.  Treat a character with kindness or cruelty and they will remember it in kind.  There’s a definite consequence to your actions which reminds me of the Choose Your Own Adventure books that were popular in the 80s.  While there are occasional action sequences calling for a quick response, the game is primarily focused on interaction and exploration.  In a couple high tension scenes, you must choose one of two survivors to rescue.  Saving them both is impossible and either choice has a direct impact on the subsequent storyline that ripples into Episode Two and further. 

As a fan of The Walking Dead comic, I’m pleased to see the game’s graphics match the original style.  It feels like you’ve stepped right into the pages with a key exception.  The game is in color.  The black & white tone of the comic lets the artist express more gore than might be acceptable in a color version; the game doesn’t shy away from blood and gore.  There’s enough to satisfy all but the most extreme horror fan.

Fans of the comic will recognize characters along the way.  There’s an encounter with Hershel at his farm and ,later, Glen joins your group.  Lilly, a minor character in the comics with a major impact, appears in the game.  She eventually joins the Governor in a fateful confrontation at the prison.  She has a pivotal role in the climax of that showdown, yet little is known of her.  The game fleshes out her character and may explain why she went off to the Governor’s camp in a later episode.

The Walking DeadI did encounter a graphics issue running the game on my Windows 7 Home Premium 64-bit machine.  When the it transitioned from the title screen, I could hear the music, but the window was blank.  On a lark, I changed the Privilege Level on the Compatibility tab of the game icon on my desktop to run the application as an administrator and it worked.  Another quirk of the PC version is the movement keys.  They didn’t feel as natural as a game controller.  It’s available for the X-Box and PS3 and you can tell where the emphasis was placed.  When navigating to controller settings, I expected to see a keyboard and a legend for key mappings.  Instead, an X-Box controller was presented.  This could have been better managed with only a little more effort from Telltale with more attention to the PC or Mac end of the market.

The Walking Dead

These annoyances didn’t sour my overall enjoyment of the game.  Once I got accustomed to using the arrow keys along with the mouse, it was smooth sailing through the zombie apocalypse.  I look forward to experiencing how they introduce other characters from the comic series – Rick, in particular.  With Lee’s criminal history there’s a foundation for some drama.  The comic follows Rick from waking up in a hospital while the apocalypse is already well underway through to his meeting with Lori and other survivors.   Opportunity to meet up with him during the game’s storline is slim.  Maybe we’ll find that Rick arrested Lee in a backstory segment.   Only one way to find out and I eagerly await the next installment.

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Brain Food

Pink SlimeAs the mother of three of my own little monsters—the shambling, groaning, biting kind —I’m very concerned about issues that affect all families, including those of the undead variety.  I’m especially concerned with the quality of food available to our children.

My own children do not partake of anything that has already been killed and refrigerated (we like it fresh and struggling), but this is still an issue that affects them.  When living children eat over-processed, sodium-packed pseudo-meat products, the quality of their meat suffers such that my own children become irritable and hyperactive after consuming them.

Pink slime has been making big headlines in recent months.  It’s a food-like substance that looks delicious and nutritious, but in fact is composed largely of dog food and ammonia and it contains almost no healthy brain matter.  We all deserve a pat on the back for collectively deciding that we’re not going to eat that stuff anymore, and many fast food restaurants and other meat providers no longer use it.  But pink slime is just the tip of the iceberg.  There are artificial preservatives, sodium, hormones and pesticides in everything.  When this stuff gets into the living bloodstream, it really makes the flesh go off.  My kids refuse to eat and they’re cranky all night.  Nobody likes a cranky zombie toddler.

Not everyone can afford to buy organic.  Food is expensive and the people who can afford organic tend to drive large vehicles that are hard to tip over.  But what everyone can do is make an effort.  Make a list of the food list you normally buy, and pick which foods you absolutely can’t live without, like chicken, potatoes, vital organs and chocolate chip cookies.

Decide which foods you can afford to buy in organic form—particularly fresh produce.  Fresh fruit and vegetables are wonderfully healthy  - and they make you and your kids oh so sweet and tender.  I suggest visiting a farmer’s market.  You might get lucky – hippies are delicious – but I digress.

Make a pros and cons list of all the “maybe” foods that have little nutritional value, and get rid of anything that has more than three cons.  For example, if Yummy Gummy Fruit Snacks contain artificial flavors, artificial colors, and a magical ingredient that turns healthy teeth into rotting husks overnight, nix the snacks and buy apples instead.  Not that there’s anything inherently wrong with rotting husks, but decay really does have quite an off-taste.

Shop smart, and pick your battles.  If enough of the living do this, maybe food manufacturers will take notice and adjust the quality of their products accordingly.  You don’t need a nervous system full of chemicals and neither do your kids.

It makes you taste funny.

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Zombie Awareness Month: The Undead Perspective

Zombie Awareness MonthSpring flowers are in bloom.  Days and getting longer and there’s a hint of summer in the air.  Spring fever is as contagious as the z-virus.  Unlike the z-virus, the cure simply calls for time outdoors and there are plenty of events going on.  This past Saturday had Free Comic Book Day and National Homebrew Day competing for attention.  Wonder which beer pairs best with Action Comics.  Maybe a strong stout would go well with Batman’s dark brooding nature.  This debate can be settled on May 25th, Geek Pride Day, which also coincides with Towel Day.

There are several month-long observations, too. Sit up straight, it’s Correct Posture Month.  Give Fido and Fluffy an extra treat.  It’s National Pet Month.  Tell everyone about it.  It’s International Social Media Month.  Go to bed early tonight.  It’s Better Sleep Month.  Good luck getting any.  The Zombie Research Society has declared May Zombie Awareness Month.  Ponder that when you’re laying down to catch some z’s while us z’s are trying to catch you.

On one disembodied hand, we appreciate the attention so long as it comes with a feeding and not an axe to the noggin.  We prefer to get brains than to be brained, thank you very much.  Some might argue that any publicity is good publicity, but that’s simply not the case if it means facing an angry mob toting torches and pitchforks.  We get the point.  We’re not always welcome and we hope to change that.  The Zombie Research Society recognizes that we undead have a scientific origin rather than dubious occult origins.  It’s a good start, but the breather supremacists go on with contests rewarding people to find ways to exterminate us both individually and in mass:

The winner is Ashley Cogan, for her weapon of choice: “I would use the lawn zombie as a weapon! The head can be carved out and used as a helmet and/or could trick zombies into thinking you are one of them. The arms can be ripped off and used as bludgeon weapons, like two bats. And the torso can be used as a projectile – like a big rock.” ($100 Lawn Zombies Yours Free – ZRS)

The winner is: Laina, for this zombie killing method: “Fill a roll-over roller coaster with zombies but don’t use the seat belts or safety bars, watch them fall out and go splat!” (Zombie Book Back Contest – ZRS)

We’re not the monsters they make us out to be.  Sure, we love brains and we prefer them fresh, but we don’t always need to kill to get them.   It’s not our preference, but we can get by with a brain from a fresh corpse.  You breathers think the only good zombie is a decapitated zombie.  Our community is more inclusive than most believe.  We’re happy to convince you that our unlifestyle is perfectly fine.  Shamble a mile in our shoes and you may begin to understand.  If you see a zombie sloughing down an alley, try listening to what he has to say. Hold off on putting a crossbow bolt through his eye and you may find that he’ll be your horde partner for the rest of your undead days. 

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Changes to British Employment Law and the Impact on the Undead

New Jersey Zombie WalkThe British  Government’s strategic and financial attack on the working and middle classes is finally beginning to impact the zombie community.  Already the most discriminated-against and hated minority in the nation, we now find our employment rights are being whittled away in favour of the more able-bodied and economically viable.

Zombie workers are already paid – on average – five times less than their living counterparts, and now it seems we’re rapidly becoming the scapegoats of a very unhappy workforce. Claude Jenkins, a union representative in his former and current incarnation, filled me in: “The reports of discrimination and abuse are disturbing: zombies being made to work in separate offices because their colleagues complain about the smell, zombies being forced to wear bags over their heads, zombies being bullied until they saw their own heads off with fear  …  and it’s getting worse.”

He gave me full access to the huge pile of case files on his desk, and as I read through each sad and desperate story a disturbing trend became apparent: zombies are being forced out of work as employers, suffering from the worst recession in living memory, struggle to save costs.

It’s all about the pensions,” Claude advised.  “They  can’t afford to pay our pensions for all eternity, so they’re getting rid of undead staff by any means necessary.”  In light of this,  Claude’s union, the ZTU, will lead approximately 1 million zombie workers through a rolling wave of nationwide strikes throughout the year.  “It’s drastic,” he said, “but we’ve ran out of options.

So that I could witness for myself the financial and emotional devastation caused by  the Government’s policies for myself, Claude invited me to a self-help group in central Birmingham.  I stapled on my best pair of ears for the occasion.

It’s about fairness,” Jean Bankroft, a Legal PA from Northampton told me.   “We still have families to support, bills to pay … you know?”  I did.  “Just because we’re decomposing it doesn’t mean we don’t like to wear nice clothes and go out occasionally.”

Pat McMahan, a former benefits advisor from Manchester agreed.  “It’s no better in the public  sector,”  he said.  “I got dismissed because my face sloughed off in front of a customer.  It wasn’t my fault she had a nervous disposition and ended up in a secure ward.  Now I can’t get a job anywhere.”

The stories were depressingly similar and I left with a heavy heart in my bloody hands.  At a time like this, a gal needs comfort food.

Unfortunately, it seems there’s no quick solution for our woes. Recent legislative changes to British employment law have made it nigh-on impossible for the aggrieved to take their unscrupulous employers to Tribunal.  The qualifying period for unfair dismissal has just risen to two years for staff employed on or after 6 April 2012 and,  as many recently-reanimated comrades have found, employment contracts are automatically renewed upon reanimation, meaning they now fall within the new qualifying period.

It’s just so unfair,” Tommy Chang, an IT manager at Cackita in Birmingham said.  “I can’t even bring my lunch to work any more.  I offered to gag him, and keep him chained in the stock cupboard but they wouldn’t have it.  I mean, the bankers caused this recession; why are we paying for it?

Why indeed.

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For Zombies Shambles Through Limerick, PA

Aside from the obvious reference to a nonsense rhyme, Limerick also happens to be a town in Pennsylvania and the location of a large nuclear generating station.  Our current in progress production, a mashup of zombies and “The Blob” involves some sequences filmed around the power plant.  And yes, we are referring to the blob from the 1958 film of the same name that was filmed in and around the Valley Forge area  - which is coincidentally not too far from the Limerick power plant.

In coming up with our idea for the film, John and I batted around some ideas, once again over a few tasty beers, and decided we needed to use a nuclear power plant seeing as one was so conveniently nearby.  We pretty much figured that there was no way in hell they were going to let us into the nuclear facility, but we could probably get pretty close.  John and I pulled up Google maps, spent a little time poking around with the Street View option and discovered that we could actually get pretty close.  In fact – we even had fantasies of getting on the facility grounds for a brief, and likely clandestine shot.  We went ahead and convinced our friend Steve (the bartender from Cocktails for Zombies) to come along and act as cameraman on a Sunday.

I volunteered to go out on Saturday and scout out the location we’d pulled up on Google Maps and come up with alternatives in the event we wouldn’t be able to use it.  As I headed out on Saturday, and neared the nuclear plant, it became patently obvious from the large “No Trespassing” signs that they probably weren’t going to be too happy if a couple of zombies wanted to film themselves acting like idiots in front of the plant.  Time to find some backups.

I started looking for parks near the facility, that at least had a view of the cooling towers.  I was able to come up with one, but the view wasn’t that great – note the parking lot, and we’d probably have to contend with the local soccer leagues while we were filming.  Not optimal for a day out as zombies.

A Pleasant View From The Soccer Field

Next, I drove around some back roads and found a couple of public land type spots we could film at, which had decent views of the towers, but were at intersections of roads with a fair amount of traffic noise and electrical wires.  While better than the park, this just wasn’t grabbing me.

Two Cooling Towers For the Price of One!

On the way to the back roads I had noticed a quiet looking industrial park.  This was looking much more promising.  The view wasn’t bad, there wasn’t really anyone around, and we were well back from the main road.

Plant Some Greenery And Nobody Will Notice

I figured I was good to go, but decided to do a little more poking around.  Near a strip mall, I found a dirt road that seemed to go off to nowhere.  I headed down the road and struck paydirt – literally.  I found rubble – lots of it and a completely unobstructed view of the cooling towers.  A perfect place to quietly shoot our film.

Location, Location, Location!

Here’s a shot from the next day when we shot the film.

Basking In The Warm Glow...

This is our most ambitious production yet, involving real locations, a thoughtfully constructed set and the heaviest use of After Effects so far, as well as our first real foray into a CGI character.  We’re expecting the film to be out in the next month or so, pending unexpected difficulties with the final work.

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